![]() Not only is he losing his wife, but he's also dealing with the guilt and grief of not ever having really given her the life that she wanted. Julia is actually still alive, but the illness means that she isn't the same person, and Henry is struggling with whether he can even stand to visit her anymore, and whether she's effectively "dead to him". He's trying to escape from the very real trauma of losing his wife, Julia. In this case, Henry takes a job as a fire look-out at a national park in order to escape the very real life crisis of dealing with his wife suffering from early-onset Alzheimers. Except that it isn't the stereotypical "mid-life crisis" in which a 40-year-old man goes out and buys a sports car to feel young and "cool" again. The life you left behindīasically, the game is about a middle-aged man dealing with a mid-life crisis. Two years isn't that bad, right? I'm not too late to this party, am I?įirewatch is a summer job to just. I was half afraid that I'd find the game had been sitting around since like 2012 or something like that. I was actually surprised that it had only been two years. Oh, sure, I have some big games that I'm still playing off and on, like Monster Hunter: World and the 2.0 update of Stellaris, and those reviews will come in time.įirewatch was released in February 2016, and has been sitting in my Steam library since the summer sale of that same year. This has left me free to finally dive into my Steam back-log once again and try to finally cross off some of the games that have been sitting there for a year or longer. I made it through the big winter game releases, my play-time with Civilization VI's first expansion has slowed down, and the lackluster Green Cities expansion means that I'm not sinking tons of time into Cities: Skylines anymore. ( < indicates platform I played for review)ĭrug and Alcohol Reference, Strong Language XBox One (via XBox Live digital download), PlayStation 4 (via PSN digital download), Sudden hard-cuts between days can be jarring.Exceptionally-written dialogue and voice performances.
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